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SOLID Principles in Software Development
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  • By Jon H Toshmatov
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SOLID Principles: Building Strong Foundations for Clean Code ️

As developers, we strive to write code that's not only functional but also maintainable, flexible, and scalable. That's where the SOLID principles come into play, acting as guiding stars to create code that stands the test of time.

Let's dive into each SOLID principle:

  • S - Single Responsibility Principle (SRP) ?: A class should have one reason to change. Keep your classes focused and make them masters of a single task.
  • O - Open/Closed Principle (OCP) : Software entities should be open for extension but closed for modification. Embrace flexibility without tearing apart existing code.
  • L - Liskov Substitution Principle (LSP) ?: Subtypes must be substitutable for their base types without altering program correctness. Inherit without breaking.
  • I - Interface Segregation Principle (ISP) ?: Clients should not be forced to depend on interfaces they don't use. Keep interfaces tailored and lean.
  • D - Dependency Inversion Principle (DIP) ?: Depend on abstractions, not concretions. High-level modules should not depend on low-level details.

By following these principles, you'll create code that's modular, easy to understand, and resistant to change. Embrace SOLID to build software that shines and evolves gracefully. Happy coding! ?

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